Tarzan is a fictional character, an archetypal feral child raised in the African jungles by the Mangani great apes; he later experiences civilization only to largely reject it and return to the wild as a heroic adventurer. Created by Edgar Rice Burroughs, Tarzan first appeared in the novel Tarzan of the Apes (magazine publication 1912, book publication 1914), and subsequently in twenty-five sequels, several authorized books by other authors, and innumerable works in other media, both authorized and unauthorized.
Childhood years
Tarzan is the son of a British lord and lady who were marooned on the Atlantic coast of Africa by mutineers. When Tarzan was only an infant, his mother died, and his father was killed by Kerchak, leader of the ape tribe by whom Tarzan was adopted. From then onwards, Tarzan became a feral child. Tarzan's tribe of apes is known as the Mangani, Great Apes of a species unknown to science. Kala is his ape mother. Burroughs added stories occurring during Tarzan's adolescence in his sixth Tarzan book, Jungle Tales of Tarzan. Tarzan is his ape name; his real English name is John Clayton, Viscount Greystoke (according to Burroughs in Tarzan, Lord of the Jungle; Earl of Greystoke in later, less canonical sources, notably the 1984 movie Greystoke). In fact, Burroughs's narrator in Tarzan of the Apes describes both Clayton and Greystoke as fictitious names – implying that, within the fictional world that Tarzan inhabits, he may have a different real name.
Left, first appearance in The All-Story, October, 1912. Right, first Canadian edition by McClelland, Goodchild, and Stewart, Toronto, 1914.
Adult life
As a young adult, Tarzan meets a young American woman, Jane Porter. She, her father, and others of their party are marooned on exactly the same coastal jungle area where Tarzan's biological parents were twenty years earlier. When Jane returns to the United States, Tarzan leaves the jungle in search of her, his one true love. In The Return of Tarzan, Tarzan and Jane marry. In later books he lives with her for a time in England. They have one son, Jack, who takes the ape name Korak ("the Killer"). Tarzan is contemptuous of the hypocrisy of civilization, and he and Jane return to Africa, making their home on an extensive estate that becomes a base for Tarzan's later adventures.
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Showing posts with label adventure. Show all posts
Showing posts with label adventure. Show all posts
Monday, September 21, 2015
The Incredibles
Storyline
Bob Parr (A.K.A. Mr. Incredible), and his wife Helen (A.K.A. Elastigirl), are the world's greatest famous crime-fighting superheroes in Metroville. Always saving lives and battling evil on a daily basis. But fifteen years later, they have been forced to adopt civilian identities and retreat to the suburbs where they have no choice but to retire as superheroes to live a "normal life" with their three children Violet, Dash and Jack-Jack (who were secretly born with superpowers). Itching to get back into action, Bob gets his chance when a mysterious communication summons him to a remote island for a top secret assignment. He soon discovers that it will take a super family effort to rescue the world from total destruction. Written by Anthony Pereyra
Details
Official Sites: Disney [UK]
Country: USA
Language: English | French
Release Date: 5 November 2004 (USA)
Also Known As: The Fantastics
Filming Locations: Emeryville, California, USA
Box Office
Budget: $92,000,000 (estimated)
Opening Weekend: $70,467,623 (USA) (5 November 2004)
Gross: $261,437,578 (USA) (8 April 2005)
Bob Parr (A.K.A. Mr. Incredible), and his wife Helen (A.K.A. Elastigirl), are the world's greatest famous crime-fighting superheroes in Metroville. Always saving lives and battling evil on a daily basis. But fifteen years later, they have been forced to adopt civilian identities and retreat to the suburbs where they have no choice but to retire as superheroes to live a "normal life" with their three children Violet, Dash and Jack-Jack (who were secretly born with superpowers). Itching to get back into action, Bob gets his chance when a mysterious communication summons him to a remote island for a top secret assignment. He soon discovers that it will take a super family effort to rescue the world from total destruction. Written by Anthony Pereyra
Details
Official Sites: Disney [UK]
Country: USA
Language: English | French
Release Date: 5 November 2004 (USA)
Also Known As: The Fantastics
Filming Locations: Emeryville, California, USA
Box Office
Budget: $92,000,000 (estimated)
Opening Weekend: $70,467,623 (USA) (5 November 2004)
Gross: $261,437,578 (USA) (8 April 2005)
Finding Nemo
Finding Nemo is a 2003 American computer-animated comedy-drama adventure film produced by Pixar Animation Studios and released by Walt Disney Pictures. Written and directed by Andrew Stanton, it tells the story of the overprotective clownfish named Marlin who, along with a regal tang named Dory, searches for his abducted son Nemo all the way to Sydney Harbour. Along the way, Marlin learns to take risks and let Nemo take care of himself.
Originally released on May 30, 2003, the film was eventually re-released in 3D on September 14, 2012, and it was released on Blu-ray on December 4, 2012. The film received widespread critical acclaim, won the Academy Award for Best Animated Feature, and was nominated in three more categories including Best Original Screenplay. It was the second highest-grossing film of 2003, earning a total of $936 million worldwide.[1] Finding Nemo is the best-selling DVD of all time, with over 40 million copies sold as of 2006,[2] and was the highest-grossing G-rated film of all time before Pixar's own Toy Story 3 overtook it. It is the 31st highest-grossing film of all time, as well as the 5th highest-grossing animated film. In 2008, the American Film Institute named it the 10th greatest animated film ever made as part of their 10 Top 10 lists.[3] A sequel, Finding Dory, is in production, set to be released on June 17, 2016
Storyline
A clown fish named Marlin lives in the Great Barrier Reef loses his son, Nemo. After he ventures into the open sea, despite his father's constant warnings about many of the ocean's dangers. Nemo is abducted by a boat and netted up and sent to a dentist's office in Sydney. So, while Marlin ventures off to try to retrieve Nemo, Marlin meets a fish named Dory, a blue tang suffering from short-term memory loss. The companions travel a great distance, encountering various dangerous sea creatures such as sharks, anglerfish and jellyfish, in order to rescue Nemo from the dentist's office, which is situated by Sydney Harbor. While the two are doing this, Nemo and the other sea animals in the dentist's fish tank plot a way to return to Sydney Harbor to live their lives free again. Written by Anonymous
Box office
Finding Nemo earned $380,843,261 in North America, and $555,900,000 in other countries, for a worldwide total of $936,743,261.[1] It is the thirtieth highest-grossing film and the second highest-grossing film of 2003, behind The Lord of the Rings: The Return of the King.[42] Worldwide, it was the highest-grossing Pixar film, up until 2010 when Toy Story 3 surpassed it.[43]
In North America, Finding Nemo set an opening weekend record for an animated feature, making $70,251,710 (first surpassed by Shrek 2) and ended up spending 11 weeks in the top 10 domestically, remaining there until August 14th.[44] It became the highest-grossing animated film in North America ($339.7 million), outside North America ($528.2 million) and worldwide ($867.9 million), in all three occasions out-grossing The Lion King.[45] In North America, it was surpassed by both Shrek 2 in 2004, and Toy Story 3 in 2010.[46] After the re-release of The Lion King in 2011 and after Despicable Me 2 and Frozen passed it in 2014, it stands as the fifth highest-grossing animated film in these regions. Outside North America, it stands as the fifth highest-grossing animated film. Worldwide, it now ranks fourth among animated films.[47]
The film had impressive box office runs in many international markets. In Japan, its highest-grossing market after North America, it grossed ¥11.2 billion ($102.4 million), becoming the highest-grossing foreign animated film in local currency (yen).[48] It has only been surpassed by Frozen (¥12.1 billion).[49] Following in biggest grosses are the U.K., Ireland and Malta, where it grossed £37.2 million ($67.1 million), France and the Maghreb region ($64.8 million), Germany ($53.9 million) and Spain ($29.5 million).[50]
3D re-release
After the success of the 3D re-release of The Lion King, Disney and Pixar re-released Finding Nemo in 3D on September 14, 2012,[51] with a conversion cost estimated to be below $5 million.[52] For the opening weekend of its 3D re-release in North America, Finding Nemo grossed $16.7 million, debuting at the No. 2 spot behind Resident Evil: Retribution.[53] In total, it earned $41.1 million in the United States, and $31.0 million outside the U.S.[54]
Originally released on May 30, 2003, the film was eventually re-released in 3D on September 14, 2012, and it was released on Blu-ray on December 4, 2012. The film received widespread critical acclaim, won the Academy Award for Best Animated Feature, and was nominated in three more categories including Best Original Screenplay. It was the second highest-grossing film of 2003, earning a total of $936 million worldwide.[1] Finding Nemo is the best-selling DVD of all time, with over 40 million copies sold as of 2006,[2] and was the highest-grossing G-rated film of all time before Pixar's own Toy Story 3 overtook it. It is the 31st highest-grossing film of all time, as well as the 5th highest-grossing animated film. In 2008, the American Film Institute named it the 10th greatest animated film ever made as part of their 10 Top 10 lists.[3] A sequel, Finding Dory, is in production, set to be released on June 17, 2016
Storyline
A clown fish named Marlin lives in the Great Barrier Reef loses his son, Nemo. After he ventures into the open sea, despite his father's constant warnings about many of the ocean's dangers. Nemo is abducted by a boat and netted up and sent to a dentist's office in Sydney. So, while Marlin ventures off to try to retrieve Nemo, Marlin meets a fish named Dory, a blue tang suffering from short-term memory loss. The companions travel a great distance, encountering various dangerous sea creatures such as sharks, anglerfish and jellyfish, in order to rescue Nemo from the dentist's office, which is situated by Sydney Harbor. While the two are doing this, Nemo and the other sea animals in the dentist's fish tank plot a way to return to Sydney Harbor to live their lives free again. Written by Anonymous
Box office
Finding Nemo earned $380,843,261 in North America, and $555,900,000 in other countries, for a worldwide total of $936,743,261.[1] It is the thirtieth highest-grossing film and the second highest-grossing film of 2003, behind The Lord of the Rings: The Return of the King.[42] Worldwide, it was the highest-grossing Pixar film, up until 2010 when Toy Story 3 surpassed it.[43]
In North America, Finding Nemo set an opening weekend record for an animated feature, making $70,251,710 (first surpassed by Shrek 2) and ended up spending 11 weeks in the top 10 domestically, remaining there until August 14th.[44] It became the highest-grossing animated film in North America ($339.7 million), outside North America ($528.2 million) and worldwide ($867.9 million), in all three occasions out-grossing The Lion King.[45] In North America, it was surpassed by both Shrek 2 in 2004, and Toy Story 3 in 2010.[46] After the re-release of The Lion King in 2011 and after Despicable Me 2 and Frozen passed it in 2014, it stands as the fifth highest-grossing animated film in these regions. Outside North America, it stands as the fifth highest-grossing animated film. Worldwide, it now ranks fourth among animated films.[47]
The film had impressive box office runs in many international markets. In Japan, its highest-grossing market after North America, it grossed ¥11.2 billion ($102.4 million), becoming the highest-grossing foreign animated film in local currency (yen).[48] It has only been surpassed by Frozen (¥12.1 billion).[49] Following in biggest grosses are the U.K., Ireland and Malta, where it grossed £37.2 million ($67.1 million), France and the Maghreb region ($64.8 million), Germany ($53.9 million) and Spain ($29.5 million).[50]
3D re-release
After the success of the 3D re-release of The Lion King, Disney and Pixar re-released Finding Nemo in 3D on September 14, 2012,[51] with a conversion cost estimated to be below $5 million.[52] For the opening weekend of its 3D re-release in North America, Finding Nemo grossed $16.7 million, debuting at the No. 2 spot behind Resident Evil: Retribution.[53] In total, it earned $41.1 million in the United States, and $31.0 million outside the U.S.[54]
Cars is a 2006 American computer-animated comedy-adventure sports film produced by Pixar Animation Studios and released by Walt Disney Pictures. Directed and co-written by John Lasseter, it is Pixar's final independently-produced motion picture before its purchase by Disney. Set in a world populated entirely by anthropomorphic cars and other vehicles, it features the voices of Owen Wilson, Paul Newman (in his final non-documentary feature), Larry the Cable Guy, Bonnie Hunt, Tony Shalhoub, Cheech Marin, Michael Wallis, George Carlin, Paul Dooley, Jenifer Lewis, Guido Quaroni, Michael Keaton, Katherine Helmond, and John Ratzenberger. Real life race car drivers Dale Earnhardt, Jr., Mario Andretti and Michael Schumacher, and car enthusiast Jay Leno (as "Jay Limo") voice themselves. It is also the second Pixar film—after A Bug's Life—to have an entirely non-human cast. The film was accompanied by the short One Man Band for its theatrical and home media releases.
Cars premiered on May 26, 2006 at Lowe's Motor Speedway in Concord, North Carolina and was theatrically released on June 9, 2006, to positive reviews. It was nominated for two Academy Awards, including Best Animated Feature, and won the Golden Globe Award for Best Animated Feature Film. The film was released on DVD on November 7, 2006 and to Blu-ray Disc in late 2007. Related merchandise, including scale models of several of the cars, broke records for retail sales of merchandise based on a Disney·Pixar film,[2] bringing an estimated $10 billion in 5 years since the film's release.[3] The film was dedicated to Joe Ranft, who was killed in a car accident during the film's production.
A sequel, Cars 2, was released on June 24, 2011,[4] and a spin-off, Planes, produced by DisneyToon Studios, was released on August 9, 2013.[5] A series of short animated films entitled Cars Toons has been airing since 2008.[6]
Animation
A rendered frame from the film.
For the cars themselves, Lasseter also visited the design studios of the Big Three Detroit automakers, particularly J Mays of Ford Motor Company.[16] Lasseter learned how real cars were designed.[16]
In 2006, John Lasseter spoke about how they worked hard to make the animation believable, saying: "It took many months of trial and error, and practicing test animation, to figure out how each car moves and how their world works. Our supervising animators, Doug Sweetland and Scott Clark, and the directing animators, Bobby Podesta and James Ford Murphy, did an amazing job working with the animation team to determine the unique movements for each character based on its age and the type of car it was. Some cars are like sports cars and they're much tighter in their suspension. Others are older '50s cars that are a lot looser and have more bounce to them. We wanted to get that authenticity in there but also to make sure each car had a unique personality. We also wanted each animator to be able to put some of themself in the character and give it their own spin. Every day in dailies, it was so much fun because we would see things that we had never seen in our lives. The world of cars came alive in a believable and unexpected way."[16]
Unlike most anthropomorphic cars, the eyes of the cars in this film were placed on the windshield (which resembles the Tonka Talking Trucks, and the characters from Tex Avery's One Cab's Family short and Disney's own Susie the Little Blue Coupe), rather than within the headlights.[16] According to production designer Bob Pauley, "From the very beginning of this project, John Lasseter had it in his mind to have the eyes be in the windshield. For one thing, it separates our characters from the more common approach where you have little cartoon eyes in the headlights. For another, he thought that having the eyes down near the mouth at the front end of the car feels more like a snake. With the eyes set in the windshield, the point of view is more human-like, and made it feel like the whole car could be involved in the animation of the character.[16] This decision was heavily criticized by automotive blog Jalopnik.[22]
In 2006, supervising animator on the film Scott Clark, spoke about the challenges of animating car characters, saying: "Getting a full range of performance and emotion from these characters and making them still seem like cars was a tough assignment, but that's what animation does best. You use your imagination, and you make the movements and gestures fit with the design. Our car characters may not have arms and legs, but we can lean the tires in or out to suggest hands opening up or closing in. We can use steering to point a certain direction. We also designed a special eyelid and an eyebrow for the windshield that lets us communicate an expressiveness that cars don't have."[16] Doug Sweetland, who also served as supervising animator, also spoke about the challenges, saying: "It took a different kind of animator to really be able to interpret the Cars models, than it did to interpret something like The Incredibles models. With The Incredibles, the animator could get reference for the characters by shooting himself and watching the footage. But with Cars, it departs completely from any reference. Yes they're cars, but no car can do what our characters do. It's pure fantasy. It took a lot of trial and error to get them to look right."[16]
John Lasseter co-wrote and directed the film.
Lasseter also explained that the film started with pencil and paper designs, saying: "Truth to materials. Starting with pencil-and-paper designs from production designer Bob Pauley, and continuing through the modeling, articulation, and shading of the characters, and finally into animation, the production team worked hard to have the car characters remain true to their origins."[16] Character department manager Jay Ward also explained how they wanted the cars to look as realistic as possible, saying: "John didn't want the cars to seem clay-like or mushy. He insisted on truth to materials. This was a huge thing for him. He told us that steel needs to feel like steel. Glass should feel like glass. These cars need to feel heavy. They weigh three or four thousand pounds. When they move around, they need to have that feel. They shouldn't appear light or overly bouncy to the point where the audience might see them as rubber toys."[16] According to directing animator James Ford Murphy, "Originally, the car models were built so they could basically do anything. John kept reminding us that these characters are made of metal and they weigh several thousand pounds. They can't stretch. He showed us examples of very loose animation to illustrate what not to do."[16]
Character shading supervisor on the film Thomas Jordan explained that chrome and car paint were the main challenges on the film, saying: "Chrome and car paint were our two main challenges on this film. We started out by learning as much as we could. At the local body shop, we watched them paint a car, and we saw the way they mixed the paint and applied the various coats. We tried to dissect what goes into the real paint and recreated it in the computer. We figured out that we needed a base paint, which is where the color comes from, and the clearcoat, which provides the reflection. We were then able to add in things like metallic flake to give it a glittery sparkle, a pearlescent quality the might change color depending on the angle, and even a layer of pin-striping for characters like Ramone."[16] Supervising technical director on the film Eben Ostby explained that the biggest challenge for the technical team was creating the metallic and painted surfaces of the car characters, and the reflections that those surfaces generate, saying: "Given that the stars of our film are made of metal, John had a real desire to see realistic reflections, and more beautiful lighting than we’ve seen in any of our previous films. In the past, we’ve mostly used environment maps and other matte-based technology to cheat reflections, but for Cars we added a ray-tracing capability to our existing Renderman program to raise the bar for Pixar."[16]
Rendering lead Jessica McMackin spoke about the use of ray tracing on the film, saying: "In addition to creating accurate reflections, we used ray tracing to achieve other effects. We were able to use this approach to create accurate shadows, like when there are multiple light sources and you want to get a feathering of shadows at the edges. Or occlusion, which is the absence of ambient light between two surfaces, like a crease in a shirt. A fourth use is irradiance. An example of this would be if you had a piece of red paper and held it up to a white wall, the light would be colored by the paper and cast a red glow on the wall."[16] Character supervisor Tim Milliron explained that the film uses a ground–locking system that kept the cars firmly planted on the road, saying: "The ground-locking system is one of the things I’m most proud of on this film. In the past, characters have never known about their environment in any way. A simulation pass was required if you wanted to make something like that happen. On Cars, this system is built into the models themselves, and as you move the car around, the vehicle sticks to the ground. It was one of those things that we do at Pixar where we knew going in that it had to be done, but we had no idea how to do it."[16]
Technical director Lisa Forsell explained that to enhance the richness and beauty of the desert landscapes surrounding Radiator Springs, the filmmakers created a department responsible for matte paintings and sky flats, saying: "Digital matte paintings are a way to get a lot of visual complexity without necessarily having to build complex geometry, and write complex shaders. We spent a lot time working on the clouds and their different formations. They tend to be on several layers and they move relative to each other. The clouds do in fact have some character and personality. The notion was that just as people see themselves in the clouds, cars see various car-shaped clouds. It’s subtle, but there are definitely some that are shaped like a sedan. And if you look closely, you’ll see some that look like tire treads. The fact that so much attention is put on the skies speaks to the visual level of the film. Is there a story point? Not really. There is no pixel on the screen that does not have an extraordinary level of scrutiny and care applied to it. There is nothing that is just throw-away."[16]
Computers used in the development of the film were four times faster than those used in The Incredibles and 1,000 times faster than those used in Toy Story. To build the cars, the animators used computer platforms similar to those used in the design of real-world automobiles.
Box office
In its opening weekend, Cars earned $60,119,509 in 3,985 theaters in the United States, ranking number one at the box office.[65] In the United States, the film held onto the number one spot for two weeks before being surpassed by Click and then by Superman Returns the following weekend.[66][67][68] It went on to gross $461,983,149 worldwide (ranking number six in 2006 films) and $244,082,982 in the United States (the third highest-grossing film of 2006 in the country, behind Pirates of the Caribbean: Dead Man's Chest and Night at the Museum).[69] It was the second highest grossing film released by Walt Disney Pictures, behind Dead Man's Chest and was the highest-grossing animated film of 2006 in the United States, but lost to Ice Age: The Meltdown with $655,388,158 in worldwide totals .
Cars premiered on May 26, 2006 at Lowe's Motor Speedway in Concord, North Carolina and was theatrically released on June 9, 2006, to positive reviews. It was nominated for two Academy Awards, including Best Animated Feature, and won the Golden Globe Award for Best Animated Feature Film. The film was released on DVD on November 7, 2006 and to Blu-ray Disc in late 2007. Related merchandise, including scale models of several of the cars, broke records for retail sales of merchandise based on a Disney·Pixar film,[2] bringing an estimated $10 billion in 5 years since the film's release.[3] The film was dedicated to Joe Ranft, who was killed in a car accident during the film's production.
A sequel, Cars 2, was released on June 24, 2011,[4] and a spin-off, Planes, produced by DisneyToon Studios, was released on August 9, 2013.[5] A series of short animated films entitled Cars Toons has been airing since 2008.[6]
Animation
A rendered frame from the film.
For the cars themselves, Lasseter also visited the design studios of the Big Three Detroit automakers, particularly J Mays of Ford Motor Company.[16] Lasseter learned how real cars were designed.[16]
In 2006, John Lasseter spoke about how they worked hard to make the animation believable, saying: "It took many months of trial and error, and practicing test animation, to figure out how each car moves and how their world works. Our supervising animators, Doug Sweetland and Scott Clark, and the directing animators, Bobby Podesta and James Ford Murphy, did an amazing job working with the animation team to determine the unique movements for each character based on its age and the type of car it was. Some cars are like sports cars and they're much tighter in their suspension. Others are older '50s cars that are a lot looser and have more bounce to them. We wanted to get that authenticity in there but also to make sure each car had a unique personality. We also wanted each animator to be able to put some of themself in the character and give it their own spin. Every day in dailies, it was so much fun because we would see things that we had never seen in our lives. The world of cars came alive in a believable and unexpected way."[16]
Unlike most anthropomorphic cars, the eyes of the cars in this film were placed on the windshield (which resembles the Tonka Talking Trucks, and the characters from Tex Avery's One Cab's Family short and Disney's own Susie the Little Blue Coupe), rather than within the headlights.[16] According to production designer Bob Pauley, "From the very beginning of this project, John Lasseter had it in his mind to have the eyes be in the windshield. For one thing, it separates our characters from the more common approach where you have little cartoon eyes in the headlights. For another, he thought that having the eyes down near the mouth at the front end of the car feels more like a snake. With the eyes set in the windshield, the point of view is more human-like, and made it feel like the whole car could be involved in the animation of the character.[16] This decision was heavily criticized by automotive blog Jalopnik.[22]
In 2006, supervising animator on the film Scott Clark, spoke about the challenges of animating car characters, saying: "Getting a full range of performance and emotion from these characters and making them still seem like cars was a tough assignment, but that's what animation does best. You use your imagination, and you make the movements and gestures fit with the design. Our car characters may not have arms and legs, but we can lean the tires in or out to suggest hands opening up or closing in. We can use steering to point a certain direction. We also designed a special eyelid and an eyebrow for the windshield that lets us communicate an expressiveness that cars don't have."[16] Doug Sweetland, who also served as supervising animator, also spoke about the challenges, saying: "It took a different kind of animator to really be able to interpret the Cars models, than it did to interpret something like The Incredibles models. With The Incredibles, the animator could get reference for the characters by shooting himself and watching the footage. But with Cars, it departs completely from any reference. Yes they're cars, but no car can do what our characters do. It's pure fantasy. It took a lot of trial and error to get them to look right."[16]
John Lasseter co-wrote and directed the film.
Lasseter also explained that the film started with pencil and paper designs, saying: "Truth to materials. Starting with pencil-and-paper designs from production designer Bob Pauley, and continuing through the modeling, articulation, and shading of the characters, and finally into animation, the production team worked hard to have the car characters remain true to their origins."[16] Character department manager Jay Ward also explained how they wanted the cars to look as realistic as possible, saying: "John didn't want the cars to seem clay-like or mushy. He insisted on truth to materials. This was a huge thing for him. He told us that steel needs to feel like steel. Glass should feel like glass. These cars need to feel heavy. They weigh three or four thousand pounds. When they move around, they need to have that feel. They shouldn't appear light or overly bouncy to the point where the audience might see them as rubber toys."[16] According to directing animator James Ford Murphy, "Originally, the car models were built so they could basically do anything. John kept reminding us that these characters are made of metal and they weigh several thousand pounds. They can't stretch. He showed us examples of very loose animation to illustrate what not to do."[16]
Character shading supervisor on the film Thomas Jordan explained that chrome and car paint were the main challenges on the film, saying: "Chrome and car paint were our two main challenges on this film. We started out by learning as much as we could. At the local body shop, we watched them paint a car, and we saw the way they mixed the paint and applied the various coats. We tried to dissect what goes into the real paint and recreated it in the computer. We figured out that we needed a base paint, which is where the color comes from, and the clearcoat, which provides the reflection. We were then able to add in things like metallic flake to give it a glittery sparkle, a pearlescent quality the might change color depending on the angle, and even a layer of pin-striping for characters like Ramone."[16] Supervising technical director on the film Eben Ostby explained that the biggest challenge for the technical team was creating the metallic and painted surfaces of the car characters, and the reflections that those surfaces generate, saying: "Given that the stars of our film are made of metal, John had a real desire to see realistic reflections, and more beautiful lighting than we’ve seen in any of our previous films. In the past, we’ve mostly used environment maps and other matte-based technology to cheat reflections, but for Cars we added a ray-tracing capability to our existing Renderman program to raise the bar for Pixar."[16]
Rendering lead Jessica McMackin spoke about the use of ray tracing on the film, saying: "In addition to creating accurate reflections, we used ray tracing to achieve other effects. We were able to use this approach to create accurate shadows, like when there are multiple light sources and you want to get a feathering of shadows at the edges. Or occlusion, which is the absence of ambient light between two surfaces, like a crease in a shirt. A fourth use is irradiance. An example of this would be if you had a piece of red paper and held it up to a white wall, the light would be colored by the paper and cast a red glow on the wall."[16] Character supervisor Tim Milliron explained that the film uses a ground–locking system that kept the cars firmly planted on the road, saying: "The ground-locking system is one of the things I’m most proud of on this film. In the past, characters have never known about their environment in any way. A simulation pass was required if you wanted to make something like that happen. On Cars, this system is built into the models themselves, and as you move the car around, the vehicle sticks to the ground. It was one of those things that we do at Pixar where we knew going in that it had to be done, but we had no idea how to do it."[16]
Technical director Lisa Forsell explained that to enhance the richness and beauty of the desert landscapes surrounding Radiator Springs, the filmmakers created a department responsible for matte paintings and sky flats, saying: "Digital matte paintings are a way to get a lot of visual complexity without necessarily having to build complex geometry, and write complex shaders. We spent a lot time working on the clouds and their different formations. They tend to be on several layers and they move relative to each other. The clouds do in fact have some character and personality. The notion was that just as people see themselves in the clouds, cars see various car-shaped clouds. It’s subtle, but there are definitely some that are shaped like a sedan. And if you look closely, you’ll see some that look like tire treads. The fact that so much attention is put on the skies speaks to the visual level of the film. Is there a story point? Not really. There is no pixel on the screen that does not have an extraordinary level of scrutiny and care applied to it. There is nothing that is just throw-away."[16]
Computers used in the development of the film were four times faster than those used in The Incredibles and 1,000 times faster than those used in Toy Story. To build the cars, the animators used computer platforms similar to those used in the design of real-world automobiles.
Box office
In its opening weekend, Cars earned $60,119,509 in 3,985 theaters in the United States, ranking number one at the box office.[65] In the United States, the film held onto the number one spot for two weeks before being surpassed by Click and then by Superman Returns the following weekend.[66][67][68] It went on to gross $461,983,149 worldwide (ranking number six in 2006 films) and $244,082,982 in the United States (the third highest-grossing film of 2006 in the country, behind Pirates of the Caribbean: Dead Man's Chest and Night at the Museum).[69] It was the second highest grossing film released by Walt Disney Pictures, behind Dead Man's Chest and was the highest-grossing animated film of 2006 in the United States, but lost to Ice Age: The Meltdown with $655,388,158 in worldwide totals .
Big Hero 6 is a 2014 American 3D computer-animated superhero comedy film produced by Walt Disney Animation Studios and released by Walt Disney Pictures—the first superhero film in Disney's animated features canon and the 54th overall. The film is inspired by the Marvel Comics superhero team of the same name.[5] Directed by Don Hall and Chris Williams, the film tells the story of a young robotics prodigy named Hiro Hamada who forms a superhero team to combat a masked villain. The film features the voices of Scott Adsit, Ryan Potter, Daniel Henney, T. J. Miller, Jamie Chung, Damon Wayans, Jr., Génesis Rodríguez, Alan Tudyk, James Cromwell, and Maya Rudolph.
Big Hero 6 is the first Disney animated film to feature Marvel Comics characters, whose parent company was acquired by The Walt Disney Company in 2009.[6] Walt Disney Animation Studios created new software technology to produce the film's animated visuals.[7][8]
Big Hero 6 premiered at the 27th Tokyo International Film Festival on October 23, 2014, and at the Abu Dhabi Film Festival in 3D on October 31; it was theatrically released in the United States on November 7, 2014. The film was met with both critical and commercial success, grossing over $657 million worldwide and becoming the highest-grossing animated film of 2014.[9] It won the Academy Award for Best Animated Feature and the Kids' Choice Award for Favorite Animated Movie. It also received nominations for the Annie Award for Best Animated Feature, the Golden Globe Award for Best Animated Feature Film, and the BAFTA Award for Best Animated Film. Big Hero 6 was released on DVD and Blu-ray on February 24, 2015.
Box office[edit]
Big Hero 6 earned $222.5 million in North America, and $435.3 million in other territories, for a worldwide estimated total of $657.8 million.[4] Calculating in all expenses, Deadline estimated that the film made a profit of $187.34 million.[81] Worldwide, it is the highest-grossing animated film of 2014,[9] the third highest-grossing non-Pixar animated film,[82] and the 16th highest-grossing animated film of all time. By grossing over $500 million worldwide, it became the fourth Disney release of 2014 to do so; the other titles being Guardians of the Galaxy, Maleficent, and Captain America: The Winter Soldier.[83]
Big Hero 6 is the first Disney animated film to feature Marvel Comics characters, whose parent company was acquired by The Walt Disney Company in 2009.[6] Walt Disney Animation Studios created new software technology to produce the film's animated visuals.[7][8]
Big Hero 6 premiered at the 27th Tokyo International Film Festival on October 23, 2014, and at the Abu Dhabi Film Festival in 3D on October 31; it was theatrically released in the United States on November 7, 2014. The film was met with both critical and commercial success, grossing over $657 million worldwide and becoming the highest-grossing animated film of 2014.[9] It won the Academy Award for Best Animated Feature and the Kids' Choice Award for Favorite Animated Movie. It also received nominations for the Annie Award for Best Animated Feature, the Golden Globe Award for Best Animated Feature Film, and the BAFTA Award for Best Animated Film. Big Hero 6 was released on DVD and Blu-ray on February 24, 2015.
Box office[edit]
Big Hero 6 earned $222.5 million in North America, and $435.3 million in other territories, for a worldwide estimated total of $657.8 million.[4] Calculating in all expenses, Deadline estimated that the film made a profit of $187.34 million.[81] Worldwide, it is the highest-grossing animated film of 2014,[9] the third highest-grossing non-Pixar animated film,[82] and the 16th highest-grossing animated film of all time. By grossing over $500 million worldwide, it became the fourth Disney release of 2014 to do so; the other titles being Guardians of the Galaxy, Maleficent, and Captain America: The Winter Soldier.[83]
Sunday, September 20, 2015
The Chronicles of Narnia: The Silver Chair
The Chronicles of Narnia is a series of fantasy films from Walden Media based on The Chronicles of Narnia, a series of novels written by C. S. Lewis. From the seven novels, there have been three film adaptations so far—The Lion, the Witch and the Wardrobe (2005), Prince Caspian (2008) and The Voyage of the Dawn Treader (2010) which have grossed over $1.5 billion worldwide among them.
The series revolves around the adventures of children in the world of Narnia, guided by Aslan, a wise and powerful lion that can speak and is the true king of Narnia. The children heavily featured in the films are the Pevensie siblings, and a prominent antagonist is the White Witch (also known as Jadis).
The first two films were directed by Andrew Adamson and the third film was directed by Michael Apted. The third film is the first of the Chronicles to be released in RealD 3D.[1] The fourth film is now being developed by Mark Gordon Company.
Four siblings -- Edmund (Skandar Keynes), Lucy (Georgie Henley), Peter (William Moseley), and Susan (Anna Popplewell) -- are sent from their London home to the country estate of an eccentric professor in order to ensure their safety during World War II. The house is very dull, except for a large, ornate wardrobe discovered by young Lucy during a game of hide-and-seek. Venturing inside of it in the hopes of finding a hiding place, Lucy is transported to a snowy alternate universe: a magical world called Narnia. The land is populated by talking animals and ruled over by the benevolent lion god Aslan (voiced by Liam Neeson), but sadly, the world is also in a state of perpetual winter. The white witch Jadis (Tilda Swinton), lustful for power and governed by narcissism, has cursed Narnia with a tyrannical decree that it will always be winter but never Christmas. Now, the children must fight alongside Aslan for the salvation of Narnia, but one of them, seduced by the charisma of the white witch, may choose to fight on the wrong side.
The series revolves around the adventures of children in the world of Narnia, guided by Aslan, a wise and powerful lion that can speak and is the true king of Narnia. The children heavily featured in the films are the Pevensie siblings, and a prominent antagonist is the White Witch (also known as Jadis).
The first two films were directed by Andrew Adamson and the third film was directed by Michael Apted. The third film is the first of the Chronicles to be released in RealD 3D.[1] The fourth film is now being developed by Mark Gordon Company.
Four siblings -- Edmund (Skandar Keynes), Lucy (Georgie Henley), Peter (William Moseley), and Susan (Anna Popplewell) -- are sent from their London home to the country estate of an eccentric professor in order to ensure their safety during World War II. The house is very dull, except for a large, ornate wardrobe discovered by young Lucy during a game of hide-and-seek. Venturing inside of it in the hopes of finding a hiding place, Lucy is transported to a snowy alternate universe: a magical world called Narnia. The land is populated by talking animals and ruled over by the benevolent lion god Aslan (voiced by Liam Neeson), but sadly, the world is also in a state of perpetual winter. The white witch Jadis (Tilda Swinton), lustful for power and governed by narcissism, has cursed Narnia with a tyrannical decree that it will always be winter but never Christmas. Now, the children must fight alongside Aslan for the salvation of Narnia, but one of them, seduced by the charisma of the white witch, may choose to fight on the wrong side.
Jurassic World (2015)
Jurassic World is a 2015 American science fiction adventure film directed by Colin Trevorrow, written by Rick Jaffa & Amanda Silver and Derek Connolly & Trevorrow and starring Chris Pratt and Bryce Dallas Howard. It is the fourth installment of the Jurassic Park series. Set twenty-two years after the events of Jurassic Park, Jurassic World takes place on the same fictional island of Isla Nublar, where a fully functioning dinosaur theme park has operated for ten years. The park plunges into chaos when a genetically modified dinosaur, Indominus rex, breaks loose and runs rampant across the island.
Universal Pictures intended to begin production on a fourth Jurassic Park film in 2004 for a summer 2005 release, but the film entered over a decade of development hell while the script went through revisions. Steven Spielberg, director of the first two Jurassic Park films, acted as executive producer, as he had for Jurassic Park III. Thomas Tull also acted as executive producer;[5] his production company, Legendary Pictures, funded approximately 20 percent of the film's budget.[6] Frank Marshall and Patrick Crowley produced the film.
Jurassic World was released starting from June 10, 2015 in over 60 countries.[7] The film received positive reviews from film critics, who praised it for its visuals and musical score but drew some criticism for its tone and writing. The film has generated over $1.656 billion in box office revenue and set numerous records, including the biggest opening weekend in North America and worldwide.[4] The film, without inflation adjustment, became the third highest-grossing film of all time during its theatrical run, as well as the highest-grossing film of 2015, and the highest grossing film in the Jurassic Park film series. A sequel is scheduled to be released on June 22, 2018.
Box office
As of September 17, 2015, Jurassic World has grossed $649.2 million in North America and $1 billion in other territories for a worldwide total of over $1.656 billion.[4] It is the third highest-grossing film of all time in both North America and the world, as well as the highest-grossing film of 2015 and in the Jurassic Park film series.[178][179][180][181][182][183] It also tops the charts of highest-grossing openings for films in both North America and the world with a total of $524.4 million, the first time that a film had generated over $500 million worldwide in a single weekend.[7] It also set the record for the largest worldwide IMAX opening with $44.1 million and a single day IMAX gross of $13 million on Friday, June 12, 2015
Universal Pictures intended to begin production on a fourth Jurassic Park film in 2004 for a summer 2005 release, but the film entered over a decade of development hell while the script went through revisions. Steven Spielberg, director of the first two Jurassic Park films, acted as executive producer, as he had for Jurassic Park III. Thomas Tull also acted as executive producer;[5] his production company, Legendary Pictures, funded approximately 20 percent of the film's budget.[6] Frank Marshall and Patrick Crowley produced the film.
Jurassic World was released starting from June 10, 2015 in over 60 countries.[7] The film received positive reviews from film critics, who praised it for its visuals and musical score but drew some criticism for its tone and writing. The film has generated over $1.656 billion in box office revenue and set numerous records, including the biggest opening weekend in North America and worldwide.[4] The film, without inflation adjustment, became the third highest-grossing film of all time during its theatrical run, as well as the highest-grossing film of 2015, and the highest grossing film in the Jurassic Park film series. A sequel is scheduled to be released on June 22, 2018.
Box office
As of September 17, 2015, Jurassic World has grossed $649.2 million in North America and $1 billion in other territories for a worldwide total of over $1.656 billion.[4] It is the third highest-grossing film of all time in both North America and the world, as well as the highest-grossing film of 2015 and in the Jurassic Park film series.[178][179][180][181][182][183] It also tops the charts of highest-grossing openings for films in both North America and the world with a total of $524.4 million, the first time that a film had generated over $500 million worldwide in a single weekend.[7] It also set the record for the largest worldwide IMAX opening with $44.1 million and a single day IMAX gross of $13 million on Friday, June 12, 2015
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