When the newly crowned Queen Elsa accidentally uses her power to turn things into ice to curse her home in infinite winter, her sister, Anna, teams up with a mountain man, his playful reindeer, and a snowman to change the weather condition.
Directors: Chris Buck, Jennifer Lee
Writers: Jennifer Lee (screenplay), Hans Christian Andersen (inspired by the story "The Snow Queen" by), 4 more credits »
Stars: Kristen Bell, Idina Menzel, Jonathan Groff |
Storyline
Anna, a fearless optimist, sets off on an epic journey - teaming up with rugged mountain man Kristoff and his loyal reindeer Sven - to find her sister Elsa, whose icy powers have trapped the kingdom of Arendelle in eternal winter. Encountering Everest-like conditions, mystical trolls and a hilarious snowman named Olaf, Anna and Kristoff battle the elements in a race to save the kingdom. From the outside Anna's sister, Elsa looks poised, regal and reserved, but in reality, she lives in fear as she wrestles with a mighty secret-she was born with the power to create ice and snow. It's a beautiful ability, but also extremely dangerous. Haunted by the moment her magic nearly killed her younger sister Anna, Elsa has isolated herself, spending every waking minute trying to suppress her growing powers. Her mounting emotions trigger the magic, accidentally setting off an eternal winter that she can't stop. She fears she's becoming a monster and that no one, not even her sister, can help her. Written by DeAlan Wilson
Details
Official Sites: Official Facebook | Official Facebook Page [Greece] |
Country: USA
Language: English | Icelandic
Release Date: 27 November 2013 (USA)
Also Known As: The Snow Queen
Box Office
Budget: $150,000,000 (estimated)
Opening Weekend: $67,391,326 (USA) (29 November 2013)
Gross: $400,736,600 (USA) (11 July 2014)
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Tangled
The magically long-haired Rapunzel has spent her entire life in a tower, but now that a runaway thief has stumbled upon her, she is about to discover the world for the first time, and who she really is.
Directors: Nathan Greno, Byron Howard
Writers: Dan Fogelman (screenplay), Jacob Grimm (fairy tale) (as the Brothers Grimm)
Stars: Mandy Moore, Zachary Levi, Donna Murphy |
Storyline
After receiving the healing powers from a magical flower, the baby Princess Rapunzel is kidnapped from the palace in the middle of the night by Mother Gothel. Mother Gothel knows that the flower's magical powers are now growing within the golden hair of Rapunzel, and to stay young, she must lock Rapunzel in her hidden tower. Rapunzel is now a teenager and her hair has grown to a length of 70-feet. The beautiful Rapunzel has been in the tower her entire life, and she is curious of the outside world. One day, the bandit Flynn Ryder scales the tower and is taken captive by Rapunzel. Rapunzel strikes a deal with the charming thief to act as her guide to travel to the place where the floating lights come from that she has seen every year on her birthday. Rapunzel is about to have the most exciting and magnificent journey of her life. Written by Douglas Young
Details
Official Sites: Official Facebook | Official site |
Country: USA
Language: English
Release Date: 24 November 2010 (USA)
Also Known As: Rapunzel
Box Office
Budget: $260,000,000 (estimated)
Opening Weekend: $48,767,052 (USA) (26 November 2010)
Gross: $200,807,262 (USA) (27 May 2011)
Directors: Nathan Greno, Byron Howard
Writers: Dan Fogelman (screenplay), Jacob Grimm (fairy tale) (as the Brothers Grimm)
Stars: Mandy Moore, Zachary Levi, Donna Murphy |
Storyline
After receiving the healing powers from a magical flower, the baby Princess Rapunzel is kidnapped from the palace in the middle of the night by Mother Gothel. Mother Gothel knows that the flower's magical powers are now growing within the golden hair of Rapunzel, and to stay young, she must lock Rapunzel in her hidden tower. Rapunzel is now a teenager and her hair has grown to a length of 70-feet. The beautiful Rapunzel has been in the tower her entire life, and she is curious of the outside world. One day, the bandit Flynn Ryder scales the tower and is taken captive by Rapunzel. Rapunzel strikes a deal with the charming thief to act as her guide to travel to the place where the floating lights come from that she has seen every year on her birthday. Rapunzel is about to have the most exciting and magnificent journey of her life. Written by Douglas Young
Details
Official Sites: Official Facebook | Official site |
Country: USA
Language: English
Release Date: 24 November 2010 (USA)
Also Known As: Rapunzel
Box Office
Budget: $260,000,000 (estimated)
Opening Weekend: $48,767,052 (USA) (26 November 2010)
Gross: $200,807,262 (USA) (27 May 2011)
DRAGON
A hapless young Viking who aspires to hunt dragons becomes the unlikely friend of a young dragon himself, and learns there may be more to the creatures than he assumed.
Directors: Dean DeBlois, Chris Sanders
Writers: William Davies (screenplay) (as Will Davies) , Dean DeBlois (screenplay)
Stars: Jay Baruchel, Gerard Butler, Christopher Mintz-Plasse | See full cast and crew
Storyline
Long ago up North on the Island of Berk, the young Viking, Hiccup, wants to join his town's fight against the dragons that continually raid their town. However, his macho father and village leader, Stoik the Vast, will not allow his small, clumsy, but inventive son to do so. Regardless, Hiccup ventures out into battle and downs a mysterious Night Fury dragon with his invention, but can't bring himself to kill it. Instead, Hiccup and the dragon, whom he dubs Toothless, begin a friendship that would open up both their worlds as the observant boy learns that his people have misjudged the species. But even as the two each take flight in their own way, they find that they must fight the destructive ignorance plaguing their world. Written by Kenneth Chisholm.
Box Office
Budget: $165,000,000 (estimated)
Opening Weekend: $43,732,319 (USA) (26 March 2010)
Gross: £17,168,517 (UK) (23 July 2010)
Directors: Dean DeBlois, Chris Sanders
Writers: William Davies (screenplay) (as Will Davies) , Dean DeBlois (screenplay)
Stars: Jay Baruchel, Gerard Butler, Christopher Mintz-Plasse | See full cast and crew
Storyline
Long ago up North on the Island of Berk, the young Viking, Hiccup, wants to join his town's fight against the dragons that continually raid their town. However, his macho father and village leader, Stoik the Vast, will not allow his small, clumsy, but inventive son to do so. Regardless, Hiccup ventures out into battle and downs a mysterious Night Fury dragon with his invention, but can't bring himself to kill it. Instead, Hiccup and the dragon, whom he dubs Toothless, begin a friendship that would open up both their worlds as the observant boy learns that his people have misjudged the species. But even as the two each take flight in their own way, they find that they must fight the destructive ignorance plaguing their world. Written by Kenneth Chisholm.
Box Office
Budget: $165,000,000 (estimated)
Opening Weekend: $43,732,319 (USA) (26 March 2010)
Gross: £17,168,517 (UK) (23 July 2010)
Tarzan is a fictional character, an archetypal feral child raised in the African jungles by the Mangani great apes; he later experiences civilization only to largely reject it and return to the wild as a heroic adventurer. Created by Edgar Rice Burroughs, Tarzan first appeared in the novel Tarzan of the Apes (magazine publication 1912, book publication 1914), and subsequently in twenty-five sequels, several authorized books by other authors, and innumerable works in other media, both authorized and unauthorized.
Childhood years
Tarzan is the son of a British lord and lady who were marooned on the Atlantic coast of Africa by mutineers. When Tarzan was only an infant, his mother died, and his father was killed by Kerchak, leader of the ape tribe by whom Tarzan was adopted. From then onwards, Tarzan became a feral child. Tarzan's tribe of apes is known as the Mangani, Great Apes of a species unknown to science. Kala is his ape mother. Burroughs added stories occurring during Tarzan's adolescence in his sixth Tarzan book, Jungle Tales of Tarzan. Tarzan is his ape name; his real English name is John Clayton, Viscount Greystoke (according to Burroughs in Tarzan, Lord of the Jungle; Earl of Greystoke in later, less canonical sources, notably the 1984 movie Greystoke). In fact, Burroughs's narrator in Tarzan of the Apes describes both Clayton and Greystoke as fictitious names – implying that, within the fictional world that Tarzan inhabits, he may have a different real name.
Left, first appearance in The All-Story, October, 1912. Right, first Canadian edition by McClelland, Goodchild, and Stewart, Toronto, 1914.
Adult life
As a young adult, Tarzan meets a young American woman, Jane Porter. She, her father, and others of their party are marooned on exactly the same coastal jungle area where Tarzan's biological parents were twenty years earlier. When Jane returns to the United States, Tarzan leaves the jungle in search of her, his one true love. In The Return of Tarzan, Tarzan and Jane marry. In later books he lives with her for a time in England. They have one son, Jack, who takes the ape name Korak ("the Killer"). Tarzan is contemptuous of the hypocrisy of civilization, and he and Jane return to Africa, making their home on an extensive estate that becomes a base for Tarzan's later adventures.
Childhood years
Tarzan is the son of a British lord and lady who were marooned on the Atlantic coast of Africa by mutineers. When Tarzan was only an infant, his mother died, and his father was killed by Kerchak, leader of the ape tribe by whom Tarzan was adopted. From then onwards, Tarzan became a feral child. Tarzan's tribe of apes is known as the Mangani, Great Apes of a species unknown to science. Kala is his ape mother. Burroughs added stories occurring during Tarzan's adolescence in his sixth Tarzan book, Jungle Tales of Tarzan. Tarzan is his ape name; his real English name is John Clayton, Viscount Greystoke (according to Burroughs in Tarzan, Lord of the Jungle; Earl of Greystoke in later, less canonical sources, notably the 1984 movie Greystoke). In fact, Burroughs's narrator in Tarzan of the Apes describes both Clayton and Greystoke as fictitious names – implying that, within the fictional world that Tarzan inhabits, he may have a different real name.
Left, first appearance in The All-Story, October, 1912. Right, first Canadian edition by McClelland, Goodchild, and Stewart, Toronto, 1914.
Adult life
As a young adult, Tarzan meets a young American woman, Jane Porter. She, her father, and others of their party are marooned on exactly the same coastal jungle area where Tarzan's biological parents were twenty years earlier. When Jane returns to the United States, Tarzan leaves the jungle in search of her, his one true love. In The Return of Tarzan, Tarzan and Jane marry. In later books he lives with her for a time in England. They have one son, Jack, who takes the ape name Korak ("the Killer"). Tarzan is contemptuous of the hypocrisy of civilization, and he and Jane return to Africa, making their home on an extensive estate that becomes a base for Tarzan's later adventures.
The Incredibles
Storyline
Bob Parr (A.K.A. Mr. Incredible), and his wife Helen (A.K.A. Elastigirl), are the world's greatest famous crime-fighting superheroes in Metroville. Always saving lives and battling evil on a daily basis. But fifteen years later, they have been forced to adopt civilian identities and retreat to the suburbs where they have no choice but to retire as superheroes to live a "normal life" with their three children Violet, Dash and Jack-Jack (who were secretly born with superpowers). Itching to get back into action, Bob gets his chance when a mysterious communication summons him to a remote island for a top secret assignment. He soon discovers that it will take a super family effort to rescue the world from total destruction. Written by Anthony Pereyra
Details
Official Sites: Disney [UK]
Country: USA
Language: English | French
Release Date: 5 November 2004 (USA)
Also Known As: The Fantastics
Filming Locations: Emeryville, California, USA
Box Office
Budget: $92,000,000 (estimated)
Opening Weekend: $70,467,623 (USA) (5 November 2004)
Gross: $261,437,578 (USA) (8 April 2005)
Bob Parr (A.K.A. Mr. Incredible), and his wife Helen (A.K.A. Elastigirl), are the world's greatest famous crime-fighting superheroes in Metroville. Always saving lives and battling evil on a daily basis. But fifteen years later, they have been forced to adopt civilian identities and retreat to the suburbs where they have no choice but to retire as superheroes to live a "normal life" with their three children Violet, Dash and Jack-Jack (who were secretly born with superpowers). Itching to get back into action, Bob gets his chance when a mysterious communication summons him to a remote island for a top secret assignment. He soon discovers that it will take a super family effort to rescue the world from total destruction. Written by Anthony Pereyra
Details
Official Sites: Disney [UK]
Country: USA
Language: English | French
Release Date: 5 November 2004 (USA)
Also Known As: The Fantastics
Filming Locations: Emeryville, California, USA
Box Office
Budget: $92,000,000 (estimated)
Opening Weekend: $70,467,623 (USA) (5 November 2004)
Gross: $261,437,578 (USA) (8 April 2005)
Finding Nemo
Finding Nemo is a 2003 American computer-animated comedy-drama adventure film produced by Pixar Animation Studios and released by Walt Disney Pictures. Written and directed by Andrew Stanton, it tells the story of the overprotective clownfish named Marlin who, along with a regal tang named Dory, searches for his abducted son Nemo all the way to Sydney Harbour. Along the way, Marlin learns to take risks and let Nemo take care of himself.
Originally released on May 30, 2003, the film was eventually re-released in 3D on September 14, 2012, and it was released on Blu-ray on December 4, 2012. The film received widespread critical acclaim, won the Academy Award for Best Animated Feature, and was nominated in three more categories including Best Original Screenplay. It was the second highest-grossing film of 2003, earning a total of $936 million worldwide.[1] Finding Nemo is the best-selling DVD of all time, with over 40 million copies sold as of 2006,[2] and was the highest-grossing G-rated film of all time before Pixar's own Toy Story 3 overtook it. It is the 31st highest-grossing film of all time, as well as the 5th highest-grossing animated film. In 2008, the American Film Institute named it the 10th greatest animated film ever made as part of their 10 Top 10 lists.[3] A sequel, Finding Dory, is in production, set to be released on June 17, 2016
Storyline
A clown fish named Marlin lives in the Great Barrier Reef loses his son, Nemo. After he ventures into the open sea, despite his father's constant warnings about many of the ocean's dangers. Nemo is abducted by a boat and netted up and sent to a dentist's office in Sydney. So, while Marlin ventures off to try to retrieve Nemo, Marlin meets a fish named Dory, a blue tang suffering from short-term memory loss. The companions travel a great distance, encountering various dangerous sea creatures such as sharks, anglerfish and jellyfish, in order to rescue Nemo from the dentist's office, which is situated by Sydney Harbor. While the two are doing this, Nemo and the other sea animals in the dentist's fish tank plot a way to return to Sydney Harbor to live their lives free again. Written by Anonymous
Box office
Finding Nemo earned $380,843,261 in North America, and $555,900,000 in other countries, for a worldwide total of $936,743,261.[1] It is the thirtieth highest-grossing film and the second highest-grossing film of 2003, behind The Lord of the Rings: The Return of the King.[42] Worldwide, it was the highest-grossing Pixar film, up until 2010 when Toy Story 3 surpassed it.[43]
In North America, Finding Nemo set an opening weekend record for an animated feature, making $70,251,710 (first surpassed by Shrek 2) and ended up spending 11 weeks in the top 10 domestically, remaining there until August 14th.[44] It became the highest-grossing animated film in North America ($339.7 million), outside North America ($528.2 million) and worldwide ($867.9 million), in all three occasions out-grossing The Lion King.[45] In North America, it was surpassed by both Shrek 2 in 2004, and Toy Story 3 in 2010.[46] After the re-release of The Lion King in 2011 and after Despicable Me 2 and Frozen passed it in 2014, it stands as the fifth highest-grossing animated film in these regions. Outside North America, it stands as the fifth highest-grossing animated film. Worldwide, it now ranks fourth among animated films.[47]
The film had impressive box office runs in many international markets. In Japan, its highest-grossing market after North America, it grossed ¥11.2 billion ($102.4 million), becoming the highest-grossing foreign animated film in local currency (yen).[48] It has only been surpassed by Frozen (¥12.1 billion).[49] Following in biggest grosses are the U.K., Ireland and Malta, where it grossed £37.2 million ($67.1 million), France and the Maghreb region ($64.8 million), Germany ($53.9 million) and Spain ($29.5 million).[50]
3D re-release
After the success of the 3D re-release of The Lion King, Disney and Pixar re-released Finding Nemo in 3D on September 14, 2012,[51] with a conversion cost estimated to be below $5 million.[52] For the opening weekend of its 3D re-release in North America, Finding Nemo grossed $16.7 million, debuting at the No. 2 spot behind Resident Evil: Retribution.[53] In total, it earned $41.1 million in the United States, and $31.0 million outside the U.S.[54]
Originally released on May 30, 2003, the film was eventually re-released in 3D on September 14, 2012, and it was released on Blu-ray on December 4, 2012. The film received widespread critical acclaim, won the Academy Award for Best Animated Feature, and was nominated in three more categories including Best Original Screenplay. It was the second highest-grossing film of 2003, earning a total of $936 million worldwide.[1] Finding Nemo is the best-selling DVD of all time, with over 40 million copies sold as of 2006,[2] and was the highest-grossing G-rated film of all time before Pixar's own Toy Story 3 overtook it. It is the 31st highest-grossing film of all time, as well as the 5th highest-grossing animated film. In 2008, the American Film Institute named it the 10th greatest animated film ever made as part of their 10 Top 10 lists.[3] A sequel, Finding Dory, is in production, set to be released on June 17, 2016
Storyline
A clown fish named Marlin lives in the Great Barrier Reef loses his son, Nemo. After he ventures into the open sea, despite his father's constant warnings about many of the ocean's dangers. Nemo is abducted by a boat and netted up and sent to a dentist's office in Sydney. So, while Marlin ventures off to try to retrieve Nemo, Marlin meets a fish named Dory, a blue tang suffering from short-term memory loss. The companions travel a great distance, encountering various dangerous sea creatures such as sharks, anglerfish and jellyfish, in order to rescue Nemo from the dentist's office, which is situated by Sydney Harbor. While the two are doing this, Nemo and the other sea animals in the dentist's fish tank plot a way to return to Sydney Harbor to live their lives free again. Written by Anonymous
Box office
Finding Nemo earned $380,843,261 in North America, and $555,900,000 in other countries, for a worldwide total of $936,743,261.[1] It is the thirtieth highest-grossing film and the second highest-grossing film of 2003, behind The Lord of the Rings: The Return of the King.[42] Worldwide, it was the highest-grossing Pixar film, up until 2010 when Toy Story 3 surpassed it.[43]
In North America, Finding Nemo set an opening weekend record for an animated feature, making $70,251,710 (first surpassed by Shrek 2) and ended up spending 11 weeks in the top 10 domestically, remaining there until August 14th.[44] It became the highest-grossing animated film in North America ($339.7 million), outside North America ($528.2 million) and worldwide ($867.9 million), in all three occasions out-grossing The Lion King.[45] In North America, it was surpassed by both Shrek 2 in 2004, and Toy Story 3 in 2010.[46] After the re-release of The Lion King in 2011 and after Despicable Me 2 and Frozen passed it in 2014, it stands as the fifth highest-grossing animated film in these regions. Outside North America, it stands as the fifth highest-grossing animated film. Worldwide, it now ranks fourth among animated films.[47]
The film had impressive box office runs in many international markets. In Japan, its highest-grossing market after North America, it grossed ¥11.2 billion ($102.4 million), becoming the highest-grossing foreign animated film in local currency (yen).[48] It has only been surpassed by Frozen (¥12.1 billion).[49] Following in biggest grosses are the U.K., Ireland and Malta, where it grossed £37.2 million ($67.1 million), France and the Maghreb region ($64.8 million), Germany ($53.9 million) and Spain ($29.5 million).[50]
3D re-release
After the success of the 3D re-release of The Lion King, Disney and Pixar re-released Finding Nemo in 3D on September 14, 2012,[51] with a conversion cost estimated to be below $5 million.[52] For the opening weekend of its 3D re-release in North America, Finding Nemo grossed $16.7 million, debuting at the No. 2 spot behind Resident Evil: Retribution.[53] In total, it earned $41.1 million in the United States, and $31.0 million outside the U.S.[54]
Cars is a 2006 American computer-animated comedy-adventure sports film produced by Pixar Animation Studios and released by Walt Disney Pictures. Directed and co-written by John Lasseter, it is Pixar's final independently-produced motion picture before its purchase by Disney. Set in a world populated entirely by anthropomorphic cars and other vehicles, it features the voices of Owen Wilson, Paul Newman (in his final non-documentary feature), Larry the Cable Guy, Bonnie Hunt, Tony Shalhoub, Cheech Marin, Michael Wallis, George Carlin, Paul Dooley, Jenifer Lewis, Guido Quaroni, Michael Keaton, Katherine Helmond, and John Ratzenberger. Real life race car drivers Dale Earnhardt, Jr., Mario Andretti and Michael Schumacher, and car enthusiast Jay Leno (as "Jay Limo") voice themselves. It is also the second Pixar film—after A Bug's Life—to have an entirely non-human cast. The film was accompanied by the short One Man Band for its theatrical and home media releases.
Cars premiered on May 26, 2006 at Lowe's Motor Speedway in Concord, North Carolina and was theatrically released on June 9, 2006, to positive reviews. It was nominated for two Academy Awards, including Best Animated Feature, and won the Golden Globe Award for Best Animated Feature Film. The film was released on DVD on November 7, 2006 and to Blu-ray Disc in late 2007. Related merchandise, including scale models of several of the cars, broke records for retail sales of merchandise based on a Disney·Pixar film,[2] bringing an estimated $10 billion in 5 years since the film's release.[3] The film was dedicated to Joe Ranft, who was killed in a car accident during the film's production.
A sequel, Cars 2, was released on June 24, 2011,[4] and a spin-off, Planes, produced by DisneyToon Studios, was released on August 9, 2013.[5] A series of short animated films entitled Cars Toons has been airing since 2008.[6]
Animation
A rendered frame from the film.
For the cars themselves, Lasseter also visited the design studios of the Big Three Detroit automakers, particularly J Mays of Ford Motor Company.[16] Lasseter learned how real cars were designed.[16]
In 2006, John Lasseter spoke about how they worked hard to make the animation believable, saying: "It took many months of trial and error, and practicing test animation, to figure out how each car moves and how their world works. Our supervising animators, Doug Sweetland and Scott Clark, and the directing animators, Bobby Podesta and James Ford Murphy, did an amazing job working with the animation team to determine the unique movements for each character based on its age and the type of car it was. Some cars are like sports cars and they're much tighter in their suspension. Others are older '50s cars that are a lot looser and have more bounce to them. We wanted to get that authenticity in there but also to make sure each car had a unique personality. We also wanted each animator to be able to put some of themself in the character and give it their own spin. Every day in dailies, it was so much fun because we would see things that we had never seen in our lives. The world of cars came alive in a believable and unexpected way."[16]
Unlike most anthropomorphic cars, the eyes of the cars in this film were placed on the windshield (which resembles the Tonka Talking Trucks, and the characters from Tex Avery's One Cab's Family short and Disney's own Susie the Little Blue Coupe), rather than within the headlights.[16] According to production designer Bob Pauley, "From the very beginning of this project, John Lasseter had it in his mind to have the eyes be in the windshield. For one thing, it separates our characters from the more common approach where you have little cartoon eyes in the headlights. For another, he thought that having the eyes down near the mouth at the front end of the car feels more like a snake. With the eyes set in the windshield, the point of view is more human-like, and made it feel like the whole car could be involved in the animation of the character.[16] This decision was heavily criticized by automotive blog Jalopnik.[22]
In 2006, supervising animator on the film Scott Clark, spoke about the challenges of animating car characters, saying: "Getting a full range of performance and emotion from these characters and making them still seem like cars was a tough assignment, but that's what animation does best. You use your imagination, and you make the movements and gestures fit with the design. Our car characters may not have arms and legs, but we can lean the tires in or out to suggest hands opening up or closing in. We can use steering to point a certain direction. We also designed a special eyelid and an eyebrow for the windshield that lets us communicate an expressiveness that cars don't have."[16] Doug Sweetland, who also served as supervising animator, also spoke about the challenges, saying: "It took a different kind of animator to really be able to interpret the Cars models, than it did to interpret something like The Incredibles models. With The Incredibles, the animator could get reference for the characters by shooting himself and watching the footage. But with Cars, it departs completely from any reference. Yes they're cars, but no car can do what our characters do. It's pure fantasy. It took a lot of trial and error to get them to look right."[16]
John Lasseter co-wrote and directed the film.
Lasseter also explained that the film started with pencil and paper designs, saying: "Truth to materials. Starting with pencil-and-paper designs from production designer Bob Pauley, and continuing through the modeling, articulation, and shading of the characters, and finally into animation, the production team worked hard to have the car characters remain true to their origins."[16] Character department manager Jay Ward also explained how they wanted the cars to look as realistic as possible, saying: "John didn't want the cars to seem clay-like or mushy. He insisted on truth to materials. This was a huge thing for him. He told us that steel needs to feel like steel. Glass should feel like glass. These cars need to feel heavy. They weigh three or four thousand pounds. When they move around, they need to have that feel. They shouldn't appear light or overly bouncy to the point where the audience might see them as rubber toys."[16] According to directing animator James Ford Murphy, "Originally, the car models were built so they could basically do anything. John kept reminding us that these characters are made of metal and they weigh several thousand pounds. They can't stretch. He showed us examples of very loose animation to illustrate what not to do."[16]
Character shading supervisor on the film Thomas Jordan explained that chrome and car paint were the main challenges on the film, saying: "Chrome and car paint were our two main challenges on this film. We started out by learning as much as we could. At the local body shop, we watched them paint a car, and we saw the way they mixed the paint and applied the various coats. We tried to dissect what goes into the real paint and recreated it in the computer. We figured out that we needed a base paint, which is where the color comes from, and the clearcoat, which provides the reflection. We were then able to add in things like metallic flake to give it a glittery sparkle, a pearlescent quality the might change color depending on the angle, and even a layer of pin-striping for characters like Ramone."[16] Supervising technical director on the film Eben Ostby explained that the biggest challenge for the technical team was creating the metallic and painted surfaces of the car characters, and the reflections that those surfaces generate, saying: "Given that the stars of our film are made of metal, John had a real desire to see realistic reflections, and more beautiful lighting than we’ve seen in any of our previous films. In the past, we’ve mostly used environment maps and other matte-based technology to cheat reflections, but for Cars we added a ray-tracing capability to our existing Renderman program to raise the bar for Pixar."[16]
Rendering lead Jessica McMackin spoke about the use of ray tracing on the film, saying: "In addition to creating accurate reflections, we used ray tracing to achieve other effects. We were able to use this approach to create accurate shadows, like when there are multiple light sources and you want to get a feathering of shadows at the edges. Or occlusion, which is the absence of ambient light between two surfaces, like a crease in a shirt. A fourth use is irradiance. An example of this would be if you had a piece of red paper and held it up to a white wall, the light would be colored by the paper and cast a red glow on the wall."[16] Character supervisor Tim Milliron explained that the film uses a ground–locking system that kept the cars firmly planted on the road, saying: "The ground-locking system is one of the things I’m most proud of on this film. In the past, characters have never known about their environment in any way. A simulation pass was required if you wanted to make something like that happen. On Cars, this system is built into the models themselves, and as you move the car around, the vehicle sticks to the ground. It was one of those things that we do at Pixar where we knew going in that it had to be done, but we had no idea how to do it."[16]
Technical director Lisa Forsell explained that to enhance the richness and beauty of the desert landscapes surrounding Radiator Springs, the filmmakers created a department responsible for matte paintings and sky flats, saying: "Digital matte paintings are a way to get a lot of visual complexity without necessarily having to build complex geometry, and write complex shaders. We spent a lot time working on the clouds and their different formations. They tend to be on several layers and they move relative to each other. The clouds do in fact have some character and personality. The notion was that just as people see themselves in the clouds, cars see various car-shaped clouds. It’s subtle, but there are definitely some that are shaped like a sedan. And if you look closely, you’ll see some that look like tire treads. The fact that so much attention is put on the skies speaks to the visual level of the film. Is there a story point? Not really. There is no pixel on the screen that does not have an extraordinary level of scrutiny and care applied to it. There is nothing that is just throw-away."[16]
Computers used in the development of the film were four times faster than those used in The Incredibles and 1,000 times faster than those used in Toy Story. To build the cars, the animators used computer platforms similar to those used in the design of real-world automobiles.
Box office
In its opening weekend, Cars earned $60,119,509 in 3,985 theaters in the United States, ranking number one at the box office.[65] In the United States, the film held onto the number one spot for two weeks before being surpassed by Click and then by Superman Returns the following weekend.[66][67][68] It went on to gross $461,983,149 worldwide (ranking number six in 2006 films) and $244,082,982 in the United States (the third highest-grossing film of 2006 in the country, behind Pirates of the Caribbean: Dead Man's Chest and Night at the Museum).[69] It was the second highest grossing film released by Walt Disney Pictures, behind Dead Man's Chest and was the highest-grossing animated film of 2006 in the United States, but lost to Ice Age: The Meltdown with $655,388,158 in worldwide totals .
Cars premiered on May 26, 2006 at Lowe's Motor Speedway in Concord, North Carolina and was theatrically released on June 9, 2006, to positive reviews. It was nominated for two Academy Awards, including Best Animated Feature, and won the Golden Globe Award for Best Animated Feature Film. The film was released on DVD on November 7, 2006 and to Blu-ray Disc in late 2007. Related merchandise, including scale models of several of the cars, broke records for retail sales of merchandise based on a Disney·Pixar film,[2] bringing an estimated $10 billion in 5 years since the film's release.[3] The film was dedicated to Joe Ranft, who was killed in a car accident during the film's production.
A sequel, Cars 2, was released on June 24, 2011,[4] and a spin-off, Planes, produced by DisneyToon Studios, was released on August 9, 2013.[5] A series of short animated films entitled Cars Toons has been airing since 2008.[6]
Animation
A rendered frame from the film.
For the cars themselves, Lasseter also visited the design studios of the Big Three Detroit automakers, particularly J Mays of Ford Motor Company.[16] Lasseter learned how real cars were designed.[16]
In 2006, John Lasseter spoke about how they worked hard to make the animation believable, saying: "It took many months of trial and error, and practicing test animation, to figure out how each car moves and how their world works. Our supervising animators, Doug Sweetland and Scott Clark, and the directing animators, Bobby Podesta and James Ford Murphy, did an amazing job working with the animation team to determine the unique movements for each character based on its age and the type of car it was. Some cars are like sports cars and they're much tighter in their suspension. Others are older '50s cars that are a lot looser and have more bounce to them. We wanted to get that authenticity in there but also to make sure each car had a unique personality. We also wanted each animator to be able to put some of themself in the character and give it their own spin. Every day in dailies, it was so much fun because we would see things that we had never seen in our lives. The world of cars came alive in a believable and unexpected way."[16]
Unlike most anthropomorphic cars, the eyes of the cars in this film were placed on the windshield (which resembles the Tonka Talking Trucks, and the characters from Tex Avery's One Cab's Family short and Disney's own Susie the Little Blue Coupe), rather than within the headlights.[16] According to production designer Bob Pauley, "From the very beginning of this project, John Lasseter had it in his mind to have the eyes be in the windshield. For one thing, it separates our characters from the more common approach where you have little cartoon eyes in the headlights. For another, he thought that having the eyes down near the mouth at the front end of the car feels more like a snake. With the eyes set in the windshield, the point of view is more human-like, and made it feel like the whole car could be involved in the animation of the character.[16] This decision was heavily criticized by automotive blog Jalopnik.[22]
In 2006, supervising animator on the film Scott Clark, spoke about the challenges of animating car characters, saying: "Getting a full range of performance and emotion from these characters and making them still seem like cars was a tough assignment, but that's what animation does best. You use your imagination, and you make the movements and gestures fit with the design. Our car characters may not have arms and legs, but we can lean the tires in or out to suggest hands opening up or closing in. We can use steering to point a certain direction. We also designed a special eyelid and an eyebrow for the windshield that lets us communicate an expressiveness that cars don't have."[16] Doug Sweetland, who also served as supervising animator, also spoke about the challenges, saying: "It took a different kind of animator to really be able to interpret the Cars models, than it did to interpret something like The Incredibles models. With The Incredibles, the animator could get reference for the characters by shooting himself and watching the footage. But with Cars, it departs completely from any reference. Yes they're cars, but no car can do what our characters do. It's pure fantasy. It took a lot of trial and error to get them to look right."[16]
John Lasseter co-wrote and directed the film.
Lasseter also explained that the film started with pencil and paper designs, saying: "Truth to materials. Starting with pencil-and-paper designs from production designer Bob Pauley, and continuing through the modeling, articulation, and shading of the characters, and finally into animation, the production team worked hard to have the car characters remain true to their origins."[16] Character department manager Jay Ward also explained how they wanted the cars to look as realistic as possible, saying: "John didn't want the cars to seem clay-like or mushy. He insisted on truth to materials. This was a huge thing for him. He told us that steel needs to feel like steel. Glass should feel like glass. These cars need to feel heavy. They weigh three or four thousand pounds. When they move around, they need to have that feel. They shouldn't appear light or overly bouncy to the point where the audience might see them as rubber toys."[16] According to directing animator James Ford Murphy, "Originally, the car models were built so they could basically do anything. John kept reminding us that these characters are made of metal and they weigh several thousand pounds. They can't stretch. He showed us examples of very loose animation to illustrate what not to do."[16]
Character shading supervisor on the film Thomas Jordan explained that chrome and car paint were the main challenges on the film, saying: "Chrome and car paint were our two main challenges on this film. We started out by learning as much as we could. At the local body shop, we watched them paint a car, and we saw the way they mixed the paint and applied the various coats. We tried to dissect what goes into the real paint and recreated it in the computer. We figured out that we needed a base paint, which is where the color comes from, and the clearcoat, which provides the reflection. We were then able to add in things like metallic flake to give it a glittery sparkle, a pearlescent quality the might change color depending on the angle, and even a layer of pin-striping for characters like Ramone."[16] Supervising technical director on the film Eben Ostby explained that the biggest challenge for the technical team was creating the metallic and painted surfaces of the car characters, and the reflections that those surfaces generate, saying: "Given that the stars of our film are made of metal, John had a real desire to see realistic reflections, and more beautiful lighting than we’ve seen in any of our previous films. In the past, we’ve mostly used environment maps and other matte-based technology to cheat reflections, but for Cars we added a ray-tracing capability to our existing Renderman program to raise the bar for Pixar."[16]
Rendering lead Jessica McMackin spoke about the use of ray tracing on the film, saying: "In addition to creating accurate reflections, we used ray tracing to achieve other effects. We were able to use this approach to create accurate shadows, like when there are multiple light sources and you want to get a feathering of shadows at the edges. Or occlusion, which is the absence of ambient light between two surfaces, like a crease in a shirt. A fourth use is irradiance. An example of this would be if you had a piece of red paper and held it up to a white wall, the light would be colored by the paper and cast a red glow on the wall."[16] Character supervisor Tim Milliron explained that the film uses a ground–locking system that kept the cars firmly planted on the road, saying: "The ground-locking system is one of the things I’m most proud of on this film. In the past, characters have never known about their environment in any way. A simulation pass was required if you wanted to make something like that happen. On Cars, this system is built into the models themselves, and as you move the car around, the vehicle sticks to the ground. It was one of those things that we do at Pixar where we knew going in that it had to be done, but we had no idea how to do it."[16]
Technical director Lisa Forsell explained that to enhance the richness and beauty of the desert landscapes surrounding Radiator Springs, the filmmakers created a department responsible for matte paintings and sky flats, saying: "Digital matte paintings are a way to get a lot of visual complexity without necessarily having to build complex geometry, and write complex shaders. We spent a lot time working on the clouds and their different formations. They tend to be on several layers and they move relative to each other. The clouds do in fact have some character and personality. The notion was that just as people see themselves in the clouds, cars see various car-shaped clouds. It’s subtle, but there are definitely some that are shaped like a sedan. And if you look closely, you’ll see some that look like tire treads. The fact that so much attention is put on the skies speaks to the visual level of the film. Is there a story point? Not really. There is no pixel on the screen that does not have an extraordinary level of scrutiny and care applied to it. There is nothing that is just throw-away."[16]
Computers used in the development of the film were four times faster than those used in The Incredibles and 1,000 times faster than those used in Toy Story. To build the cars, the animators used computer platforms similar to those used in the design of real-world automobiles.
Box office
In its opening weekend, Cars earned $60,119,509 in 3,985 theaters in the United States, ranking number one at the box office.[65] In the United States, the film held onto the number one spot for two weeks before being surpassed by Click and then by Superman Returns the following weekend.[66][67][68] It went on to gross $461,983,149 worldwide (ranking number six in 2006 films) and $244,082,982 in the United States (the third highest-grossing film of 2006 in the country, behind Pirates of the Caribbean: Dead Man's Chest and Night at the Museum).[69] It was the second highest grossing film released by Walt Disney Pictures, behind Dead Man's Chest and was the highest-grossing animated film of 2006 in the United States, but lost to Ice Age: The Meltdown with $655,388,158 in worldwide totals .
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